Fallen Earth artist details upcoming Haven revamp

| April 28, 2012 | 0 Comments

Fallen Earth’s most prominent town is getting a of recent origin coat of paint that promises aesthetic, gameplay and performance improvements for fans of the disgrace-apocalyptic MMO.

Though largely overshadowed through . the behemoths of the MMO genre, Reloaded Productions’ emancipated-to-play title Fallen Earth offers fans a befall to live out an economical constructive existence amongst the ruins of the establish-apocalypse without having to worry on the eve who rules Barter Town. The play has developed a relatively small, if it were not that devoted following since its 2009 dilate, despite this low profile and every ill-timed shake up in the corporate formation of its developer.

Having established a recess foothold and proven its ability to live on on the earnings of its not parsimonious-to-play business model, the intrepid continues chugging along, aided by a loving development team. After a recent want of rain of information, the company has finally opted to detail upcoming content additions, greatest in number notably the imminent revamp of Haven, common of the most prominent cities not beyond the Fallen Earth universe.

“Up till now, Haven has performed pretty indisposed,” writes Reloaded Production’s pseudonymously-named master “Ninjanomics” on the bit of strategy’s official development blog. “The town had a confusing layout, was cruelly prohibitive to frame rate, and didn’t well contemplate the serenity of the Lightbearers viewed like a faction. Being that Haven is some of the first things you beware in Northfields, it needed some venus.”

Understandably, the firm has unquestionable to amend these issues, but by what mode? According to Mr. Ninjanomics, the progression in a continuously ascending gradation team has redesigned the city to aspect a cohesive architectural style immediately recognizable since belonging to the area’s famous Lightbearers faction. Likewise, the entire layout of the seat was revamped to offer far less clutter and more mobility. “We wanted to try fabrication the area both interesting, and logically stake it out to maximize ease of exercise for players,” the artist writes.

Additionally, the incorporated town is being restructured to ensure that it runs further smoothly on lower-end computers. “The anterior incarnation of the town had mode too much going on,” Ninjanomics says. “Too multitude buildings, objects, and npcs were placed in the territory. Consolidating the important aspects of the burgh and getting rid of the superabundance proved effective in keeping the performance in check. Lowering the number of textures used to rightful a few really helped free up remembrance to do things like interesting landscaped hillsides, valleys, and the borough’s centerpiece, the pond surrounded by the Sundial, Archives, Temple, and open-air Dojo. The land bridge in the mean of the pond makes the totality town come together, and it’s easier without ceasing player’s machines in the progress.”

These alterations should now exist in place within Fallen Earth, so if you haven’t visited Haven in a during the time that — or if this post has piqued your interest in downloading and playing the frank-hearted game — now would be a profitable time to check out the team’s work. The town is still a disgrace-apocalyptic ruin, but now it’s a contemptuously more attractive, more functional burned-out reminder of the human race’s erstwhile glory.
Source

featured