Prey 2 Development Was Halted On Purpose, Says Insider

| May 1, 2012 | 0 Comments

A unnamed cause gives more insight into the Prey 2 exhibition story than what was revealed in Bethesda’s account.

On Thursday Bethesda said the termination to 3D Realms’ resurrected shooter Prey was not canceled, end in fact still in development notwithstanding the game wouldn’t be released in 2012. The association then stated that the delay was to be ascribed to “the fact that game development has not progressed satisfactorily this out of the reach of year, and the game does not currently meet our quality standards.” The explication was a bit harsh, throwing Human Head beneath the creative bus. But now an unnamed source claims there’s greater amount of to the story than Bethesda’s punctilious lashing.

When Tom’s contacted Bethesda, the company had this to say: “We aren’t releasing at alldegree additional information beyond what’s in the narrative we sent our earlier today. However, we’ll certainly remain you posted when we have additional details to share.” After that, we asked granting that Human Head Studios was removed from the device. We didn’t expect to acquire a response, and Bethesda lived up to those expectations (thus far).

But a source contacted Shacknews and related that Human Head wasn’t prosperous with its contract with ZeniMax, and unhesitating to halt development on the plan back in November 2011 so that the studio could negotiate a better deal. At the sort time, numerous members of the disclosure team were laid off, but there were plans to hire them back formerly the contract issue was resolved favorably. Negotiations seemed to subsist heading in the right direction until ZeniMax stopped responding in January.

Naturally conducive to the ex-Human Head workers waiting in limbo, it seemed that the adventure would be canceled — a factor that credible fueled the rumors. Yet by March 1 things were looking up again and it seemed that Prey 2 would subsist back on track. That changed forward March 2, as negotiations took a transfer for the worse. After that, inconsiderable else is known about the negotiations or the the current explain of the game, only that it popularly doesn’t meet Bethesda’s standards while the company indicated.

At this aim, we know that Bethesda has dumped loads of pay in money into the project and plans to accompany it go retail. But the copartnership’s silence on the topic of Human Head Studios serving being of the kind which developer — in additions to the info by stipulation by Shacknews — only leads to one assumption that Bethesda is looking on the side of another developer to finish the piece of work-work. It’s not the first time Bethesda has switched teams: it pulled Rogue Warrior from Zombie Studios and handed progression in a continuously ascending gradation over to Rebellion in 2009.

While not as dramatic as Duke Nukem Forever, the Prey line has seen its own blend of historic since the late 1990s. The inventive Prey, under the helm of 3D Realms, was halted fit to technical problems in 1999. Prey was handed upward ofing to Human Head Studios, thrown onto id Software’s id Tech 4 machine, and released on the Xbox 360 and Windows PC in 2006. The sequel was correct announced back in March 2011, if it be not that seemingly disappeared off the gaming news radar towards the end of the year. Now we apprehend why.

“Prey 2 has shown far-famed promise and we regret disappointing our fans,” Bethesda said on Thursday. “We have made a weighty investment in game development to give forth the experience fans want. We are determined solely to release the AAA game that fans rightfully wait for, and are unwilling to compromise our kind standards to meet a release record.”

Maybe Gearbox should finish it suitable like they pieced together Duke Nukem Forever.
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