Sony to buy cloud gaming service Gaikai for $380 million

| July 19, 2012

Putting each end to weeks of speculation, Sony today announced it has entered into a express agreement to acquire cloud gaming guests Gaikai, in an all-shares deal valued at nearly $380 million — below the $500 a thousand thousand quoted in rumors last week. It’s not nevertheless clear how and when Gaikai’s technology determine be implemented by Sony, but two open candidates are the firm’s TVs and PlayStation corbel.

For those unfamiliar, Gaikai allows subscribers to sport graphically intensive games on weak hardware, abundant like OnLive does. The service processes games forward remote servers and pumps the visuals to you. Since launching in February 2011, Gaikai has largely been used to pour demos so customers can actually try games in opposition to free at the point-of-vent before buying, but the platform could perform full games as well.

The agitate could in theory allow PlayStation 3 hardware to press all sort of games and stretch the console’s life. Sony is largely expected to declare a PS3 successor next year, in whatever manner, so it is possible that a of recent origin streaming games service from Sony wouldn’t subsist revealed until then.

Besides giving gamers submissive access to new titles, Gaikai’s technology could too allow for seamless backwards compatibility, that in turn could help reduce the costs and freedom from stiffness development of the next PlayStation cheer, and enable cross-platform multiplayer connectivity with the Vita.

Commenting on the force, Sony Computer Entertainment president Andrew House related, "By combining Gaikai's supplies with SCE's extensive plan platform knowledge and experience, SCE determination provide users with unparalleled cloud collation experiences. [...] SCE will deliver a world-class cloud-streaming service that allows users to instantly have the advantage a broad array of content ranging from immersive heart games with rich graphics to incidental content anytime, anywhere on a diversity of internet-connected devices."

It leave be interesting to see if Microsoft feels pressured sufficiency to make a move for try to equal service OnLive.


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